![]() Guerrilla attempts to break up the shooting with sequences with other types of action, though not all of these attempts are as enjoyable as others. The opposite direction on the d-pad gives you a shot of adrenaline, which temporarily heals you up as well as slows down time, giving you a short double advantage. Holding down the direction increases the range of the pulse, but holding it too long sends out static that makes your location known to enemies. The rest of the d-pad is used for other abilities, with the most useful being a scanning pulse echo that lets you see the position of enemies and items through walls. Holding up on the d-pad lets you get a better look at your objective as well as review your past ones. A tap up on the d-pad will give you a quick reminder of what you’re supposed to be doing as well as turning on a temporary waypoint to head toward. Shadow Fall’s objective system is simple and elegant. The zip-line function works the same way: swipe to the right, point, tap L1, and ride down. OWL magically appears and starts laying down the hurt. For example, to send OWL out to take down baddies, simply swipe upward to turn on its attack mode, move the reticle to where you’d like it to go, and then tap L1. Think of these swipes as a stand-in for more buttons on the controller. OWL’s control makes use of the DualShock 4’s touch pad, with directional swipes triggering its four main functions. I don’t think I would have made it through this game without it. To call OWL useful would be an understatement. OWL can also set up a temporary shield, jam other shields, hack into enemy security systems, and even send out a zip line for you. A remote drone called OWL is at your command, ready to be sent out to peek around corners and get some suppression fire going so that you can take a quick breather. ![]() In some cases, you can choose to play missions either way, though you’ll find a lot of them are best approached carefully.īut you’re not completely alone out there. It’s stealth right alongside guns-a-blazing, making for a really entertaining mix across the 10 or more hours of the single-player campaign. Most of the game’s missions have you doing things like sneaking across enemy lines to meet informants, or crawling in ducts to quietly take a target out. This tone makes everything you set out to do feel a bit more meaningful, and that feeling ties in nicely with the game’s story. But it seems that Guerrilla built Shadow Fall around more careful play, maybe taking cues from stealth games like Dishonored. Of course, if you’ve got the chops, you’re free to take on everyone at once. It’s you against the Helgan world, so you’re best served by laying low, working to pick off enemies individually if possible. It seems that avoiding engagement with any more than a couple of enemies is the going theme for Shadow Fall. You’re free to go with what fits your play style and mood best, which is a refreshing change. For these areas, there are no wrong choices. Fans of the series as well as shooter players will notice a new flexibility and openness here, with many stages having multiple options for approaches. I immediately found myself hiding in the bushes, nervous over just how much ground there was to cover. In fact, the game’s first area is so large that I got lost in it more than once. Shadow Fall is more open than any of the previous games, taking players out of corridors and into vast, open play spaces. These are missions that are of the utmost importance to ISA, though Kellan begins to question their importance as he comes to understand the Helgan side of the story. ![]() So now, instead of going against waves of soldiers in all-out war, the fights in Shadow Fall are small and quiet, and are usually based around secret missions where protagonist Lucas Kellan has to keep a low profile as a covert operative. There are two sides of this piece of Vekta, half covered with life and progress, and the other half with slums where refugees are barely scraping by. While there are still smaller bouts of fighting, the situation now leans more toward political conflict and distrust. Killzone: Shadow Fall is set some 30 years after Killzone 3, in a time where the ISA and the Helghast are practically next-door neighbors, separated by a massive dividing wall - a Berlin Wall-type situation. Sometimes a fresh start is the best thing. Guerrilla Games went back to the beginning, starting fresh with its first PS4 game. Killzone: Shadow Fall does not follow that pattern. The good stuff? The brand new stuff? That usually comes later. We’ve come to expect a simple turning up of the graphics, if you will. For franchise sequels that accompany system launches, it’s not uncommon to see the reuse of assets or game engines.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |